The Flight Club Charter
Why does Flight Club exist?
- Our core purpose is to help players earn money.
- The Club’s second purpose is FUN!
- We work together to pool resources and share profits.
- Member balances and profits are sacred and secure – we will always be completely open about Club finances and member balances will always be available for payment.
Club Finances – Where Does the Profit Go?
Any profits we make as a Club are split as follows:
- 50% Member Monthly Bonus
- 9% Awards and Competition Prize Budget
- 20% Management Salary
- 20% Dev Team Salary
- 1% ‘Other’ Expenses
- e.g. unusual plushie set completion, point sale mug losses, accounting reconciliation, etc.
We also invest in stock benefit blocks when we can:
- 80% of earnings → Awards & Competition Budget
- 20% of earnings → ‘Other’ Expenses Budget
Stocks can be instantly sold to cover Member balances if needed.
How Do We Calculate Your Bonuses?
Flushie Monthly Bonus
- Sets are exchanged for points at the Museum.
- Management sells those points for profit.
- 50% of the additional profit goes to Member Monthly Bonuses.
Bonus Distribution Example
If a set costs $300k and a wolverine is valued at $10k:
- Contribution ratio:
10k / 300k = 0.0333 - If the Club earns $30k profit from the set, then:
$15k(50%) → Member bonuses- Wolverine contributor earns:
0.0333 * $15k = $499.50
All of these calculations are automated in the system.
You can check your balance and bonus anytime.
All Other Items (e.g. Xanax, Temps)
- No contribution ratio required
- 50% of the profit margin → Member Monthly Bonus
Example
- Member sends 1 Xanax for $810k
- Club sells it for $821k
- Margin: $11k, Bonus: $5.5k
First-In, First-Out (FIFO)
The monthly bonus per item is outlined above. However, not all items are exchanged/sold in a given month. Some items will carry over to the next month. Monthly Bonus is paid to the members that sent in items first. In accounting terms, this is a First-In-First-Out (FIFO) order of operations.
FIFO Example
- Member A sends 100 Xanax in January
- Member B sends 100 Xanax later in January
- Club sells 150 Xanax in January at $20k average margin:
- Member A: $20k × 100 = $1,000,000
- Member B: $20k × 50 = $500,000
- Remaining 50 Xanax from Member B will count toward February’s bonus
- Flushie sets follow the same principle. If you want to focus on getting 100% of your bonus without waiting until the next month, focus on NFS items as there will be very little carry-over on those from month to month.
How Do We Calculate Prices?
Flushies and Flowers
- Base price: 95% of Torn market value
- Price adjusts based on need:
- Most needed item: 98%
- Second most needed: 97%
- 3 most common items: 90%
You can find out which items are most needed by checking NFS. This can change fast so its good to check before you send in your items.
Xanax
- Manually set to 98.5% of market value
- Auto price drops if market crashes
All Other Items
Pending more market research and comparison with top traders.
Awards & Competitions
Top Gun: Need For Speed 2.0
4-week cycle:
- 1 week @ 20k points → Merlin = $2m
- 2 weeks @ 20k points → Jester = $2.4m
- 4 weeks @ 20k points → Viper = $3m
Points:
- 10k points for 48 hours flying/week
- NFS items give ~0.2 points per flight-minute to obtain
Top Gun: Payback (Proposed)
- Earn points based on lowest 3 stock items:
- Lowest → 3 points
- Second → 2 points
- Third → 1 point
Lotto:
- 1 point = 1 ticket/$1
- Winner drawn every 10 minutes
Top Gun: Inverted (Planned)
- Earn points for flying to NFS destinations:
- Lowest → 3 pts/min
- Second → 2 pts/min
- Third → 1 pt/min
Lotto:
- Every 5 points = 1 ticket/$1
- Winner drawn every 6 hours
Crew Titles
- Cadet – default
- Second Officer – 90+ days & 1k contribution → 1.01× multiplier
- First Officer – 180+ days & 10k contribution → 1.02× multiplier
- Captain – 180+ days & 10k contribution → 1.05× multiplier
Monthly Top 10 Rankings
Monthly bonuses for the top 10 members:
| Rank | Bonus |
|---|---|
| 1st | $10m |
| 2nd | $9m |
| 3rd | $8m |
| ... | ... |
| 10th | $1m |
⚠️ Note: Competitions and payouts can change. All changes will be announced in advance and scheduled to start at the beginning of a month - unless urgent changes are needed for Club financial stability.
Manager & Developer Compensation
Managers
- Paid a retainer fee
- Additional earnings:
- Points Sales: $250 per point (requires History Education)
- Bazaar Sales: 5% of profit margin (trade sales not included)
- Stock Benefit Blocks (BBs):
- Manager keeps 10% of payout
- 90% goes to Club
- Losses absorbed by 1% misc fund
Developers
- Also receive a retainer
- Paid for:
- Code
- Design
- Maintenance
- Smooth system operations